﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x0200027D RID: 637
public class MapData
{
	// Token: 0x040011B5 RID: 4533
	public string name = "マップ名";

	// Token: 0x040011B6 RID: 4534
	public int order = -1;

	// Token: 0x040011B7 RID: 4535
	public MapData.FOOT foot = MapData.FOOT.SHOES;

	// Token: 0x040011B8 RID: 4536
	public H_PosSet h_pos = new H_PosSet();

	// Token: 0x040011B9 RID: 4537
	public List<string> noRecieveShadows = new List<string>();

	// Token: 0x040011BA RID: 4538
	public Vector3 selectPos;

	// Token: 0x040011BB RID: 4539
	public float selectYaw;

	// Token: 0x040011BC RID: 4540
	public string mob = string.Empty;

	// Token: 0x0200027E RID: 638
	public enum FOOT
	{
		// Token: 0x040011BE RID: 4542
		BARE,
		// Token: 0x040011BF RID: 4543
		SOCKS,
		// Token: 0x040011C0 RID: 4544
		SHOES
	}
}
